![]() So if you added 1000 to the x coordinate, their own different x coordinates Have exactly the same coordinates as the carrier as a whole, so you canĬopy paste for those, but the others will need the same transform added on – That it doesn’t immediately collide with the old one. I suggest something like 3000 to ensure you won’t get an ID collision.Īt this stage you also need to edit the coordinates of the new carrier so Most games seem to have ID numbers in the high hundreds, so The openingĪnd closing tags are the part that matters, so your newĭuplicate both blocks for the new carrier, and update the id numbers to Has no meaning other than making it easier for humans to read. Never used XML before, the indentation is helpful but not vital, whitespace Once you’ve found the ID of the carrier and bothīoth v tags will need to be duplicated directly under the previous. ![]() More work, going on the definition index of the carrier which is 0, and theįact that the state data for player carriers is the only block with aĮntry. For a multiplayer game you’ll have to do a little If it’s the team 1 carrier it’s easy, the vehicle IDįor that carrier is always 2, so a search for What’s attached to it, and one for longer term game data such as what’s in These are the ones startingĪnd the carrier has two such sections, one for core data like position and If you wanted to edit that save, you’d then go into the slot_16 folder and The time it was saved as a unix standard timestamp. Refers to slot 16 with a save called ‘test’ in the game itself, along with It should be relativelyĮasy to understand with entries for each save slot and the associated name \Carrier Command 2\persistant_data.xml and open that. Of the saves, you need to go up one directory to Saves themselves to tell you which file is which. The slots are numbered somewhat arbitrarily, and there’s nothing in the X:\users\\Application Data\Carrier Command 2\saved_games * Carrier Command 2 has saves in the appdata folder. Make sure you’ve saved the game, either from singleplayer or multiplayer You’ve done that, and things to look out for.įirst, obviously, you’ll need to make sure you’ve got a save to edit. It’ll cover how to edit the save files in. ![]() To a single team in a save of Carrier Command 2. ![]() This guide is to document the process of adding a second carrier Than one carrier, and the results of doing that in typical gameplay. Carrier Command 2 Cheats, Cheat Codes, Hints, TipsĬarrier Command 2 Cheats, Codes, Hints and Walkthroughs for PC Games.Ī guide to editing a save file such that one player team has more ![]()
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